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IR-Remote Color Guessing Game: 3 koraki
IR-Remote Color Guessing Game: 3 koraki

Video: IR-Remote Color Guessing Game: 3 koraki

Video: IR-Remote Color Guessing Game: 3 koraki
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Anonim
IR-Remote Color Guessing Game
IR-Remote Color Guessing Game

V tem navodilu vam bom pokazal, kako z daljinskim upravljalnikom IR upravljati LED diode RGB in iz tega narediti zabavno igro!

Korak: Potrebni deli

Potrebni deli
Potrebni deli

Deli, ki jih potrebujete za ta projekt, so:

- arduino one- RGB LED-IR-senzor

(število led je odvisno od igre, količine življenj ali)- 2 zeleni LED-1-rumeni LED-1-oranžni LED-3 rdeči LED-diodi

2. korak: Koda

#vključi

int redPin = 10;

int greenPin = 6; int bluePin = 5;

int levensPin1 = 8;

int levensPin2 = 9; int levensPin3 = 12;

int ravenPin1 = 2;

int ravenPin2 = 3; int ravenPin3 = 4; int ravenPin4 = 7;

int RECV_PIN = 11;

IRrecv unrecv (RECV_PIN); decode_results rezultati;

// vnos barv

int input = {-1, -1, -1}; int barva = {-1, -1, -1};

int indexNumber = 0;

int indexColor = 0;

int waarde = 0;

int rood = 0;

int groen = 0; int blauw = 0;

// ustvarjanje barv

int roodRandom = 0; int groenRandom = 0; int blauwRandom = 0;

// spremenljivke igre

int razlika = 200;

int levelNumber = 1;

int raven = {-1, -1, -1, -1};

int t = 0;

int raven1 = 255;

int raven2 = 0; int raven3 = 0; int raven4 = 0;

int življenj = 3;

int levens1 = 255; int levens2 = 255; int levens3 = 255;

int roodGok = 0;

int groenGok = 0; int blauwGok = 0;

void setup () {

Serial.begin (9600); unrecv.enableIRIn (); // zaženemo sprejemnik pinMode (redPin, OUTPUT); pinMode (greenPin, OUTPUT); pinMode (bluePin, OUTPUT);

pinMode (levensPin1, OUTPUT);

pinMode (levensPin2, OUTPUT); pinMode (levensPin3, OUTPUT);

}

void loop () {

if (unrecv.decode (& results)) // sprejema signale z oddaljenega {Serial.println (results.value, DEC); // prikaže signale, prejete od vsakega pritisnjenega gumba unrecv.resume (); // prejemamo naslednje signalno stikalo (results.value) {// spremenimo signale v številke na gumbih in dodelimo dejanja gumbom

zadeva 109562864:

addWaarde (1); prekiniti;

zadeva 109562824:

addWaarde (2); prekiniti;

zadeva 109562856:

addWaarde (3); prekiniti;

zadeva 109562872:

addWaarde (4); prekiniti;

zadeva 109562820:

addWaarde (5); prekiniti;

zadeva 109562852:

addWaarde (6); prekiniti;

zadeva 109562868:

addWaarde (7); prekiniti;

zadeva 109562828:

addWaarde (8); prekiniti;

zadeva 109562860:

addWaarde (9); prekiniti;

zadeva 109562876:

addWaarde (0); prekiniti;

primer 109562818: // oud ding enter/R CLK

handleInput (); prekiniti;

primer 109562816: // moč oud ding

handleColor (); prekiniti; primer 109562878: // preklic oud ding/L CLK resetColor (); prekiniti;

primer 109562866: // lege knop midden

randomColor (); prekiniti;

zadeva 109562830: // pijltje naar rechts

displayEverything (); prekiniti; primer 109562838: // esc primer 109562822: // ponastavitev vira AVEEverything (); prekiniti; }

// dodelimo gumbe na daljinskem upravljalniku za nadzor barve: na ta način lahko igralci vidijo, kako izgledajo barve in kako jih kombinirati, // pred začetkom igre. stikalo (results.value) {primer 109562840: rood = 255; prekiniti;

zadeva 109562844:

groen = 255; prekiniti;

zadeva 109562850:

blauw = 255; prekiniti;

zadeva 109562836:

rood = 0; groen = 0; blauw = 0; prekiniti; }

}

analogWrite (redPin, abs (255 - rood)); // krmiljenje LED diode RGB: vzvratno, ker je moja povezana v obratni smeri.

analogWrite (greenPin, abs (255 - groen)); analogWrite (bluePin, abs (255 - blauw));

// nadzor LED v živo

če (živi == 2) {levens1 = 0; } če (živi == 1) {levens2 = 0; } če (živi == 0) {levens3 = 0; } analogWrite (levensPin1, levens1); analogWrite (levensPin2, levens2); analogWrite (levensPin3, levens3);

// nadzor nivojev LED

if (raven številke == 1) {raven1 = 255; } if (levelNumber == 2) {level1 = 255; raven2 = 255; } if (levelNumber == 3) {level1 = 255; raven2 = 255; raven3 = 255; } if (levelNumber == 4) {level1 = 255; raven2 = 255; raven3 = 255; raven4 = 255; } analogWrite (levelPin1, level1); analogWrite (levelPin2, level2); analogWrite (levelPin3, level3); analogWrite (levelPin4, level4);

}

void addWaarde (int vrednost) {// doda pritisnjeno vrednost na seznam

if (indeksna številka == 3) {

vrnitev; }

if (vnos [indexNumber] == -1) {

input [indexNumber] = vrednost; indexNumber ++; }}

void handleInput () {// naredi 'waarde' (vrednost) s seznama

waarde = abs (vnos [0] * 100 + vhod [1] * 10 + vhod [2]); vhod [0] = -1; // ponastavi signalni vnos [1] = -1; vhod [2] = -1;

indexNumber = 0;

Serial.print ("waarde opgeslagen:"); Serial.println (waarde); addColor (waarde); }

void addColor (int waarde) {// dodamo 3-mestno "waarde" na seznam

if (indexColor == 3) {

vrnitev; }

if (barva [indexColor] == -1) {

barva [indexColor] = barva; če (barva [indexColor]> 255) {color [indexColor] = 255; } indexColor ++; }

}

void randomColor () {// naredi svetlobo naključno obarvano in jo shrani v spremenljivke

roodRandom = naključno (0, 255);

groenRandom = naključno (0, 255);

blauwRandom = naključno (0, 255);

rood = roodRandom;

groen = groenRandom; blauw = blauwRandom; Serial.print ("roodRandom ="); Serial.println (roodRandom); Serial.print ("groenRandom ="); Serial.println (groenRandom); Serial.print ("blauwRandom ="); Serial.println (blauwRandom);

}

void handleColor () {// spremenite 'waarde' s seznama v spremenljivke 'Gok' (ugibajte)

roodGok = barva [0]; groenGok = barva [1]; blauwGok = barva [2]; // preverite, ali se spremenljivke Gok preveč razlikujejo od prave naključne barve: če je tako, tri sekunde prikažite ugibanje, utripa zeleno in znova spremenite barvo, dodajte raven abd, da bo dovoljena razlika manjša // če ne, prikažite ugibajte tri sekunde, rdeče utripajte in odštejte življenje // če niste več v življenju, se igra znova začne, če (abs ((rood + groen + blauw) - (roodGok + groenGok + blauwGok)) <= diff) { analogWrite (redPin, abs (255 - roodGok)); analogWrite (greenPin, abs (255 - groenGok)); analogWrite (bluePin, abs (255 - blauwGok)); zamuda (3000); analogWrite (redPin, 255); analogWrite (greenPin, 0); analogWrite (bluePin, 255); zamuda (300); analogWrite (redPin, 255); analogWrite (greenPin, 255); analogWrite (bluePin, 255); zamuda (300); analogWrite (redPin, 255); analogWrite (greenPin, 0); analogWrite (bluePin, 255); zamuda (300); analogWrite (redPin, 255); analogWrite (greenPin, 255); analogWrite (bluePin, 255); zamuda (300);

Serial.print ("roodGok =");

Serial.println (roodGok); Serial.print ("groenGok ="); Serial.println (groenGok); Serial.print ("blauwGok ="); Serial.println (blauwGok); resetColor (); randomColor (); levelNumber ++; razlika -= 50; } else {analogWrite (redPin, abs (255 - roodGok)); analogWrite (greenPin, abs (255 - groenGok)); analogWrite (bluePin, abs (255 - blauwGok)); zamuda (3000); analogWrite (redPin, 0); analogWrite (greenPin, 255); analogWrite (bluePin, 255); zamuda (300); analogWrite (redPin, 255); analogWrite (greenPin, 255); analogWrite (bluePin, 255); zamuda (300); analogWrite (redPin, 0); analogWrite (greenPin, 255); analogWrite (bluePin, 255); zamuda (300); analogWrite (redPin, 255); analogWrite (greenPin, 255); analogWrite (bluePin, 255); zamuda (300); Serial.print ("roodGok ="); Serial.println (roodGok); Serial.print ("groenGok ="); Serial.println (groenGok); Serial.print ("blauwGok ="); Serial.println (blauwGok);

resetColor ();

življenja--; } if (živi == 0) {analogWrite (redPin, 0); analogWrite (greenPin, 255); analogWrite (bluePin, 255); zamuda (100); analogWrite (redPin, 255); analogWrite (greenPin, 255); analogWrite (bluePin, 255); zamuda (100); analogWrite (redPin, 0); analogWrite (greenPin, 255); analogWrite (bluePin, 255); zamuda (100); analogWrite (redPin, 255); analogWrite (greenPin, 255); analogWrite (bluePin, 255); zamuda (100); analogWrite (redPin, 0); analogWrite (greenPin, 255); analogWrite (bluePin, 255); zamuda (100); analogWrite (redPin, 255); analogWrite (greenPin, 255); analogWrite (bluePin, 255); zamuda (100); resetEverything (); }

}

void resetColor () {// uporabite za ponastavitev vrednosti, za napačen pritisk ali vsako novo ugibanje (samo za gotovost)

barva [0] = -1; barva [1] = -1; barva [2] = -1;

indexNumber = 0;

indexColor = 0; }

void resetEverything () {// znova zaženite igro

barva [0] = -1; barva [1] = -1; barva [2] = -1;

indexNumber = 0;

indexColor = 0;

življenja = 3;

rood = 0; groen = 0; blauw = 0;

roodRandom = 0;

groenRandom = 0; blauwRandom = 0;

levens1 = 255;

levens2 = 255; levens3 = 255;

raven1 = 255;

raven2 = 0; raven3 = 0; raven4 = 0;

levelNumber = 1;

t = 0;

}

void displayEverything () {// to uporabite za prikaz pomembnih informacij na serijskem monitorju

Serial.print ("roodGok ="); Serial.println (roodGok); Serial.print ("groenGok ="); Serial.println (groenGok); Serial.print ("blauwGok ="); Serial.println (blauwGok); Serial.print ("roodRandom ="); Serial.println (roodRandom); Serial.print ("groenRandom ="); Serial.println (groenRandom); Serial.print ("blauwRandom ="); Serial.println (blauwRandom);

Serial.print ("rood =");

Serial.println (rood); Serial.print ("groen ="); Serial.println (groen); Serial.print ("blauw ="); Serial.println (blauw);

Serial.print ("waarde opgeslagen:");

Serial.println (waarde); }

3. korak: Zgradite

Zgradite
Zgradite
Zgradite
Zgradite
Zgradite
Zgradite
Zgradite
Zgradite

Za ta projekt očitno želite lepo izdelavo. ta del je precej odprt za razlago, vendar je pri tem treba upoštevati nekaj stvari: - imejte sprednjo ploščo tanko, da lahko še vedno držite svetleče diode in IR sprejemnik še vedno deluje

- v gradnji imejte dovolj prostora za arduino in spajkalno ploščo

- poskrbite, da je zadaj luknja za moč arduina

Dodal sem grobo shemo ožičenja.

Vso srečo in lepo se imejte!

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