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Astronomski ples s krstami Meme Glasba z uporabo Arduino Uno: 5 korakov
Astronomski ples s krstami Meme Glasba z uporabo Arduino Uno: 5 korakov

Video: Astronomski ples s krstami Meme Glasba z uporabo Arduino Uno: 5 korakov

Video: Astronomski ples s krstami Meme Glasba z uporabo Arduino Uno: 5 korakov
Video: Стабилизация биохимических показателей крови. Большой восстановительный рефлекторный каскад 2024, Julij
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Astronomijski ples s krstami Meme Glasba z uporabo Arduino Uno
Astronomijski ples s krstami Meme Glasba z uporabo Arduino Uno

V tem spletnem dnevniku smo vam pokazali Astronomia Coffin Dance Tune With Arduino Uno

Kot vsi veste o nitkih memov o astronomiji plesa na krstah

zato sem se odločil, da to melodijo naredim z arduino uno

Tu so koraki in potrebščine, uporabljeni v tem projektu in kodiranju arduino

1. korak: Komponente

Image
Image

Potrebne komponente so:

  • Arduino Uno / Nodemcu
  • Mostične žice
  • Zvočnik/zvočnik
  • Tranzistor BC547 (neobvezno)
  • Led (neobvezno)

2. korak: Arduino povezava s zvočnikom

Arduino povezava s zvočnikom
Arduino povezava s zvočnikom

Arduino z zvočnikom

tukaj sem uporabil tranzistor bc547 kot ojačevalnik za zvočnik

3. korak: Arduino povezava z buzzerjem

Arduino povezava z zvočnikom
Arduino povezava z zvočnikom
Arduino povezava z zvočnikom
Arduino povezava z zvočnikom

Arduino z zvočnikom

4. korak: Arduino koda

Koda Arduino za ples na krsto

Spodaj je astronomska koda za Arduino.

Kopirajte spodnjo kodo in jo prilepite v Arduino IDE, nato pa naložite na ploščo Arduino.

#define NOTE_B0 31

#define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define 62DEFE NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 82 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_Define NOTE_Define 112 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #def NOTE_E3 233 NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #def OPOMBA_4_4 4404 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #def_def_def_6 NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #def NOTE_COTE6 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #def NOTE_DS8 4978 "int melody = {NOTE_A4, 0, NOTE_A4, NOTE_A4, NOTE_C5, 0, NOTE_AS4, NOTE_A4, NOTE_G4, 0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_5, NOTE_5, NOTE_AS 5, NOTE_A5, NOTE_AS5, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_AS4, NOTE_ NOTE4 NOTE_D5, NOTE_D5, NOTE_C5, NOTE_C5, NOTE_C5, NOTE_C5, NOTE_F5, NOTE_F5, NOTE_F5, NOTE_F5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_G5, NOTE_C5, NOTE_AS4, NOTE_A4, NOTE_F4, NOTE_G4, 0, NOTE_G4, NOTE_D5, NOTE_C5, 0, NOTE_AS4, 0, NOTE_A4, 0, NOTE_A4, NOTE_A4, NOTE_C5, 0, NOTE_AS4, NOTE_A4, NOTE_G4, 0, NOTE_5, NOTE_5, NOTE_5, NOTE_5 NOTE_G4, 0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_G4, 0, NOTE_G4, NOTE_D5, NOTE_C5, 0, NOTE_AS4, 0, NOTE_A4, 0, NOTE_A4, NOTE_4, NOTE_4, NOTE_4, NOTE_4 0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_G4, 0, NOTE_G4, NOTE_AS5, NOTE_A5, NOTE_AS5, NOTE_A5, NOTE_AS5} // trajanje note: 4 = četrtinska nota, 8 = osma nota itd.: int noteDurations = {4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,}; void setup () {for (int thisNote = 0; thisNote <112; thisNote ++) {int noteDuration = 750 / noteDurations [thisNote]; ton (7, melodija [thisNote], noteDuration); int pauseBetweenNotes = noteDuration * 1,30; zakasnitev (pauseBetweenNotes); noTone (7); }} void loop () {}

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